Other accessories

Other accessories

RAMROD accessories

Augmented Reality lives from the VR graphics engine and from the physical-haptic objects.

To make the experience even more realistic, we offer various accessories that you can purchase individually from RAMROD to practice even more intensively with RAMROD products.

Feedback belt - electrical impulse device to simulate external effects such as being hit by an opponent's firearm.

Together with you we develop perfect solutions for your challenges!

01

Mindfulness

Generate mindfulness amongst trainees to educate cover seeking and save lives through proper tactical behavior.

02

Credibility

Where there is shooting, there is hitting. With the Feedback Belt, XR training becomes real and educates the trainee to be serious.

03

Innovation

Use of the most advanced technology for training is attractive for trainees because it shows that the duty of care is taken seriously.

04

Safe

Compared to FX ammunition, completely hazard-free and therefore results in less injury and fear of use and impact

Feedback-Belt

Modern firearms training has one very significant problem. Credibility. Since it is self-evidently not justifiable in training and during exercises to display enemy fire in a real way, e.g. by shooting at one's own trainees, a surreality results. It makes the trainee believe that he is invulnerable or that enemy fire is of no consequence. Also, the simulation of wounded situations by referees and instructors cannot provide sufficient credibility, since the individual trainee does not experience any immediate consequence.


At worst, this results in a cognitive dissonance, which in reality - under real enemy fire - causes the person being shot at to "freeze" because the impression causes enormous emotional bursts.

In the same way, the tactical behavior of trainees in an exercise changes when they do not have to expect to be hit. Different companies have offered different solutions in the past, which work more or less well.


With the use of FX ammunition, realistic enemy fire can be displayed at close range, but only under the consideration of enormous safety regulations and costs.


Laser or infrared systems such as MILES or AGDUS are only moderately suitable, since an enemy hit produces no real consequence for the person hit other than a beep. The shooter takes note of the hit, but fails to evoke any survival instinct in him, but rather a kind of sporting frustration. 


The feedback belt, on the other hand, allows the modular and safe simulation of enemy hits by using electrical impulses.

It can be adjusted in stages from "barely noticeable" to "painful" to educate the wearer towards an adapted tactical behavior that most closely resembles reality. With the Feedback Belt, cognitive dissonance between training and deployment is prevented, DIRECTLY saving lives.

BREACHER DOOR - Self-standing metal door with replaceable break-open surface suitable for heavy duty use.

Together with you we develop perfect solutions for your challenges!

01

Versatility

Breaking in, blasting, pressing, ramming, shooting up are all easily possible in augmented reality.

02

Integration

The Breacher door can be fully integrated with RAMCORE Editor and UTAV.

03

Cost-effective

The Breacher door is extremely durable, allowing it to be used for many years.

04

Mobile

For example as a front door, front door, fire protection door. It can be used spatially anywhere in the UTAV.

BREACHER Door

Doors are used to temporarily separate one from another. For operational forces, doors and access points are often bottlenecks that can pose considerable danger to life. Because of their versatility, complexity, and inherent danger, interactions with doors require special training.


Especially in dynamic situations, doors are often sufficient cover from line of sight, as well as from ballistic impact.

In order not to be denied access when a door is locked, emergency forces have at their disposal a wide range of penetration tools and specialists, so-called breachers.

The use of these tools and the training of the breacher requires conscientious, professional and realistic training, so that the skills are not lost even under stress.



The Breacher door is an excellent simulator for dynamic training and exercises and can easily be implemented in XR. The combination of augmented reality and integration of the physical door creates believable haptic feedback. Applying the Halligan Tool means applying real force. It can happen, as in reality, that an attempt to gain access fails. Most importantly, access types are not real-existently limited by danger zones. Therefore, XR can also be used to practice access with explosives (door charge, C-explosive, etc.) without having to visit a blasting site.


BALLISTIC SHIELD - bullet resistant shield to absorb enemy attack damage while proceeding.

Together with you we develop perfect solutions for your challenges!

01

Type freedom

Any type of ballistic shield can be represented. Portable, rollable etc.

02

Credibility

Through XR integration, the "tank" can thus build the necessary confidence, but also authentically practice behavior under stress / fire.

03

Cost effective

By practicing in the XR environment, no real shields are worn out by shelling, which saves significant costs. Only dummy shields are needed for exercises.

04

Hazard-free

Self-confidence exercises (e.g. firing on own forces to learn about effectiveness of own equipment) can be performed without self-danger.

BALLISTIC SHIELD

Especially in the confrontation of armed perpetrators in urban situations, it is often necessary for operational forces to carry an element for the interception of possible projectiles, which is used, for example, to cover their own forces during a change of position.


Cross-sectional ballistic shields of various sizes and types have been procured to provide this capability.

Especially the phase of firing is self-evidently critical for the leader of the ballistic shield.

To build confidence and practice the use of ballistic shields even under stress, we offer a ballistic shield for the XR environment.

Here, the user wears an actual physical shield, so can actually experience the interaction and weight, but is in augmented reality.


The subject of shelling in particular is difficult to represent in exercises with ballistic shields. No leader wants to or should endanger the lives of his trainees by using live ammunition.


Nevertheless, tanking, i.e. the deliberate acceptance of assault damage, must be practiced, since ballistic shields can be elementary for the protection of the remaining forces and, last but not least, for the success of the mission.

In XR, the ballistic shield can be practiced safely and credibly without incurring further costs.

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Special situations

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